
Tourism
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The new storyboard continues the journey narrative. This segment comes after the Troubled Dreams on Plaza (8/11/14) and is followed by latter sequences: the Pilgrims (3/5/14), Fields (9/3/14) and Stage (9/11/14).
Soundscapes
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In an earlier entree we have explored mathematical approach towards creating audio component for our projects. Here we try another, more organic way of creating non-musical sounds. Various found clips such as radio songs and environmental recordings have been folded and layered on top of each other to create thick audio segments. These layers were than processed through a graphic equalizer where surprising discreet sonic accidents were amplified. The resulting tracks appear like the wall of sound, while the original material that it is derived from is mostly unrecognizable.
For the purposes of the Filmlog presentation, the tracks were combined with camera recordings from our video library. These incidental pairings turned out interesting and have opened a new direction for the development of the storyboards. Each storyboard could be accompanied with such simple non-narrative but atmospheric audio-video loop.
The Stage
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This segment continues the narrative started in the Pilgrims storyboard about three travelers on their journey to find the artist.
Fields
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This narrative is a part of the same story arc started with Troubled Dreams on Plaza and Pilgrims storyboards, which follow a trio of travelers on their journey to find the artist.
Animation Affliction
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The storyboard uses a segment of the Target Orbit animation for its backdrop.
Orbit Metaphysics
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A storyboard with scenery based on the Target Orbit animation from 2013.
Troubled Dreams on Plaza
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A storyboard that serves as a prequel to the Pilgrims narrative created earlier this year.
Locations
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Here we review locations that have been used in various Filmlog projects, and examine their impact on the work.
Geometric Sounds
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The audio component in various Heart of Perspective projects is mostly kept very simple and conceptually ambiguous. Here we experiment with sound and try to bring it closer to the geometric language that is featured so prominently in the project. The above examples are sound patterns created as simple MIDI sequences based on the Fibonacci numbers, which are employed first rhythmically and in later examples chromatically.
Fibonnaci numbers is a sequence of numbers: 1, 1, 2, 3, 5, 8 ,13 ,21, 34, 55 etc, where each following number is the sum of the previous two. The particular significance of the sequence is that it is closely related to the golden section: the ratio between each sequential pair of numbers approximates the golden ratio: 2/1, 3/2, 5/3, 8/5 etc. While the divine proportion has been one of the tenants of classic esthetics since the antiquity, it is also connected to the fractal geometry and touches on many themes closely related to Filmlog projects.
Web Site Redesign: Filmlog v3.0
After 10 years of using the Flash-based Version 2 interface, Filmlog has been redesigned to keep up with current trends in interactive design and user experience. With a decline in Flash support especially among mobile devices, we have decided to transfer Filmlog back to HTML/CSS/JS code base. Since large portion of the content was originally created in Flash, we still rely heavily on the use of Flash plugin. And this is still the best way to view this content. But now we also feature a video player alternative for platforms that do not allow the use of Flash. Last 10 years have seen a great increase of the bandwidth capacity in the general market. This allows us to show more video content and in better quality. The Version 3 has also been tweaked to adhere to the Responsive Web Design approach and make the web site work well across all viewing platforms.
Science Fiction: New Death
Exhibition: September 13 - November 24, 2013; Fact, Liverpool, UK
The exhibition was curated by Omar Kholeif and Mike Stubbs, and based on writing by China Mieville.
The Target Orbit animation was exhibited together with 16 related prints. The work was created within the frame of the European Culture Programme 2007-2013 and Liverpool Biennial.
More information: http://www.fact.co.uk/
Spectators
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Storyboards based on our participation in the 30th Biennial of Graphic Arts in Ljubljana. The architecture is based on the Modern Gallery in Ljubljana and particulars of the exhibition installation.

Fantasizing - Dislocating, 38th Split Salon Exhibition,
Exhibition: November 15 - December 15, 2013; Split, Croatia
The 38th Split Salon was curated by Blazenka Perica and Janka Vukmir with the title Fantasizing - Dislocating. The exhibition occupied various locations around Split, Croatia. We have exhibited animation Starcity and prints Navigational Screens. More information is available at the exhibition web site.
Navigational Screens
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A series of navigational screen prints to accompany Starcity / a174 animation.
Interruption: The 30th Biennial of Graphic Arts, Ljubljana
Exhibition: September 13 - November 24, 2013; International Centre of Graphic Arts, Ljubljana, Slovenia
The 30th Biennial of Graphic Arts in Ljubljana was curated by Deborah Cullen. The biennial exhibition occupied two museums in Ljubljana: the International Centre of Graphic Arts and Modern Gallery where our work was installed.
The Target Orbit animation was exhibited together with two large scroll prints and a wall drawing. The work was created within the frame of the European Culture Programme 2007-2013 specifically for this and three other participating biennials.
More information: Press Release and Museum Web Site.
Contour 2013, 6th Biennial of Moving Image: Leisure, Discipline and Punishment
Exhibition: August 24 - November 3, 2013; Municipal Museum Hof van Busleyden, Mechelen, Belgium
Contour 2013, the sixth Biennial of Moving Image was curated by Jacob Fabricius under the title Leisure, Discipline and Punishment. The biennial took place at four distinct venues in Mechelen: the prison, football stadium of KV Mechelen, the Church of Our Lady-across-the-Dyle and the Municipal Museum Hof van Busleyden, which relate closely to the exhibtion title and themes.
Our new animation Target Orbit and accompanying set of prints were created within the frame of the European Culture Programme 2007-2013 specifically for this and three other participating biennials.
More information: Press Release and Biennial Web Site.
Target Orbit
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A scroll print that accompanies the Target Orbit animation. Produced with the support of MGLC / International Centre of Graphic Arts, Ljubljana, Slovenia and Culture Programme of the European Union as part of the Leisure, Disciplin and Punish project.
Target Orbit
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A new video animation produced with the support of MGLC / International Centre of Graphic Arts, Ljubljana, Slovenia and Culture Programme of the European Union as part of the Leisure, Disciplin and Punish project.
Target UI [Stills]
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The work for Target Orbit animation: Exploration of User Interface designs.
Target Orbit: Five Stages [Stills]
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A series of prints that depict five stages of one-point ingress targeting.
Target Orbit Materials 2
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A selection of animations created for the Target Orbit video.
Target Orbit Materials 1
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A selection of animations created for the Target Orbit video.
2nd Edition of the Biennial Project D-0 ARK Underground
Exhibition: April 26 - September 26. 2013.; Tito's Bunker, Konjic, Bosnia and Herzegovina
The second edition of the Bosnian Biennial co-curated by Basak Senova of Turkey and Branko Franceschi of Croatia.
We have contributed with the Immurement, a multimedia composition within four bunker rooms. The work describes mental state of rooms' dwellers and life after the destruction of the planet surface. The nostalgia for the world that is lost blends with images from a distant future where life continues in new forms.
More information and images are available at the Official Biennial Web site and Biennial Flickr Page.
Photographs 2, 3, 4, 11, 12, 16 and 18 were provided by the Biennial organizers. Photographs 20 - 23 are taken from the Biennial catalogue and depict the facility and feature work by the Biennial artists.
Nostalgia pt1 and pt2
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Two video works made as a part of the Immurement, a site specific installation made for the 2nd Edition of the Biennial Project D-0 ARK Underground. Videos depict nostalgia for the world that was lost after the destruction of the planet surface.
Starcity
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Stills from a new animation that imagines distant future and envelopment of art processes and exhibiting infrastructures into the megacity architecture. The works are part of the Immurement, a site specific installation made for the 2nd Edition of the Biennial Project D-0 ARK Underground.
Cryptographic Works
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A series of Cryptographic images connected to the project for Tito's Bunker, a former Yugoslav government fallout shelter, located near the town of Konjic in Bosnia and Herzegovina. The works are part of the Immurement, a site specific installation made for the 2nd Edition of the Biennial Project D-0 ARK Underground.
Bunker Structures
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A series of images based on Tito's Bunker, a former Yugoslav government fallout shelter, located near the town of Konjic in Bosnia and Herzegovina. The works are part of the Immurement, a site specific installation made for the 2nd Edition of the Biennial Project D-0 ARK Underground.
Bunker Tunnels
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A series of images based on Tito's Bunker, a former Yugoslav government fallout shelter, located near the town of Konjic in Bosnia and Herzegovina. The works are part of the Immurement, a site specific installation made for the 2nd Edition of the Biennial Project D-0 ARK Underground.
Filmlog was started in 2002 in New York by Dario Solman to record chronologically the development of the multimedia project The Heart of Perspective / the Making of the Film. Over time the project grew and evolved. It is not a single a work anymore, but a chain of correlated and modular multimedia projects that share similar visual language and narratives.
Filmlog Video features full length videos made for the Heart of Perspective / the Making of the Film project.
Dario Solman Portfolio
The portfolio surveys Dario Solman's art production since its beginnings in the late Nineties, when he started as a painter, went on to be a multimedia artist and finally broke off with the arts to be a filmlogger and a robot / astronaut myth architect.
Contact
As the Solar System has 5 planets and nature 5 basic colors, so does the world has 5 cardinal directions and the year 5 seasons.