
Film Log Website Design
The design of the Film Log is starting to come along. The web site now uses frames and splits screen in two parts: blog dates are on the left, and content is on the right. Static design elements are reduced in size and prominence to let the viewer focus on the content. The second image shows Film Log at the start of the project with a simpler layout and single, one page column.
Since the communication is not one of our primal concerns, there is no overall visual strategy of how to design the Film Log. We perceive the design as a floating element that cuts small openings into the project and makes it more accessible. However, it is likely that through the growth of the web site, the designed elements will reach its critical mass and start to form an orbit with its own gravity.
FILMLOG: The Heart of Perspective, The Making of the Film
[First Entry]
This is the first entry into this web log and official start of Filmlog. We do not claim clear vision about this project nor do we ascribe to everyday commitment. However, we want to explore this form as an option for film and art making.
The Title
There are two titles we have been using so far. The title of the film is not resolved yet - we are keeping it in a movement.
The Heart of Perspective - inspired by Conrad's novel Heart of Darkness. The title connects two important concepts: heart and perspective, two mechanisms that produce two very different realities.
The Real Thing - inspired by Marvin Gaye's song Ain't Nothing Like a Real Thing. It reflects the notion of reality or the "real life" in contrast to the life from an image, "picture on the wall", a life in perspective, in a film, or more generally, a life as an idea.
It can happen that we add a third title or as many as we wish.
Film Without a Film
Our project may appear as an intruder in the field of filmmaking. None of the processes here relates to the classical film production. When we use the word film, we think of a possible film, a hypothetic interplay of image, sound and text. To avoid further confusion, we should think of it as film without a film. In another words, a film space that is not contained to the film shell.
We will build a structure, from inside, through a series of locally developed intensities, that will, through its growth suggest major movements, orbits, possible narratives, becoming perspectives, micro-ideologies.
Perspective
We define perspective as a mechanism that projects virtual or higher dimension into the given realm. In the 2 dimensional space of a picture, the perspective suggests 3rd dimension.
Cinemation
This filmmaking, that doesn't involve a filmmaker and doesn't produce films we call cinemation or secondary cinema.
Three Columns of Drawings
Ink, graphite and tape on paper; each panel approximately 40 inches wide.
A drawing composition based on the imagery of Queens Plaza and subway station.
Floating Drawings
Tape and marker on paper
In a short period of time, few weeks or so, we have created a series of large scale drawings which continue ideas developed in the Floating animation.
Floating
Video Animation, a001
This is the very first animation created as a part of the Heart of Perspective project. It was exhibited at Listening to New Voices exhibition at PS1 Contemporary Art Center in New York.
Listening to New Voices
Exhibition: May 19 - June16, 2002; PS1 Contemporary Art Center, New York
Curated by Daniel Marzona and Larissa Harris. This gallery installation was the first manifestation of the Heart of Perspective project. It featured 2 "Floating" drawings, storyboards and "Floating" animation.
COMIC STRIP log
Draughtsman's notes on the making of the comic strips.
11/02/01 Friday
...Later in the afternoon, I'm back in the studio. It feels good to be done with errands for today. I'm going to do work now.
Or I can play a game of Minesweeper. I'll tell you all about the Minesweeper. It's one of the four games that come with the Windows system. I play it a lot trying to reach the highest score. The fundamental problem with the score is that it equals the time a player spends finding mines in the field. So once you go down to 141seconds at the expert level, it's hard if not impossible to beat it. The game turns into a maniacal activity and my eyes get full of tears from watching monitor screen intensively.
11/07/01 Wednesday
...It feels good to be in the studio earlier. I'm still not sure what is this project going to look like. While waiting for the real thing, I'm experimenting by making comic book drawings that are based on photos I made earlier. I would like to base the project on film language. While spending time in the studio, I'm also reading "Empire", comfortably sitting in my large studio couch.
11/10/01 Saturday
...In last couple of days I have started to draw comics.Or to be more precise, I'm borrowing from comic book visual style, but without having a clear narrative. The idea came to me the other day, while Pascal and I were talking about European comic books. This is also a first step of connecting my interest in the film with the drawing. The idea is still pretty vague, but some motifs emerged: hibernation, idiot, castle, tourism, etc.
11/12/01 Monday
... I went back to the studio and worked more on the comics. I'm trying to recreate a certain kind of comics, but am not following the common process. The comics are usually first drawn in pencil and than with ink. Since I don't like drawing the sketch in pencil, I'm going straight with ink. That's why they look a lot messier than they usually do. But, this way it's more enjoyable. It's half way between modernist drawing tradition and European comic book. I'm not that interested in the style of drawing, as I want to use this as a step in a development of the narrative for the project.
11/14/01 Wednesday
...I checked my email at the office and went down to do some work in the studio. Drawing comics is not as easy a sit may seem. I don't have patience for meticulous rendering, so they turn out very expressive, that is sloppy.
11/16/01 Friday
...There's a schedule today. First I'm going to the studio, do my email there and make some drawings.
11/18/01 Sunday
...On my way to the studio, I visited the roof of a garage at the Queensboro Plaza and made some photos of the area. I am looking forward to see what they are gonna look like after they get developed.
11/20/01 Tuesday
...I'm having hard time in the studio. I don't feel like drawing any more comic books. Maybe I'll return to them later, but now I feel a need to do something else. Last couple of days I've been thinking of taking photos at an interesting location - the Subway station right next to PS1, the 21th Street stop. It's an old seedy station with corroded steel beams and stained tiles. The station has only one entrance, so if you walk all they way down the platform, the other end of it looks very spooky. I'd like to do something with it.
The Comic Strips
The comic book strips have been created before the project has addopted its current shape. This preliminary phase of the project helped taking the project off ground.
Filmlog was started in 2002 in New York by Dario Solman to record chronologically the development of the multimedia project The Heart of Perspective / the Making of the Film. Over time the project grew and evolved. It is not a single a work anymore, but a chain of correlated and modular multimedia projects that share similar visual language and narratives.
Filmlog Video features full length videos made for the Heart of Perspective / the Making of the Film project.
Dario Solman Portfolio
The portfolio surveys Dario Solman's art production since its beginnings in the late Nineties, when he started as a painter, went on to be a multimedia artist and finally broke off with the arts to be a filmlogger and a robot / astronaut myth architect.
Contact
As the Solar System has 5 planets and nature 5 basic colors, so does the world has 5 cardinal directions and the year 5 seasons.